BotSec - Game Prototype
THE GAME SITE
THE GAME :O (Made some changes, no more random crashing)
Before you play:
- The screen will be white for a while at first, this is normal. It's basically a pre-loader with no graphics (to be fixed later)
- The Controls:
- Movement: Arrow Keys
- Jump: Z or Space
- Shoot: X (if you can find the gun)
- Action: C (Interact with switches, save game, etc)
- Suicide: R
- Have fun :)
The Gameplay
This is an action/adventure, puzzle centric platforming game. A platforming game is only as good as it's platforming elements, here are the elements that I had time to implement, and ones that I want to add to the final gamePresent Elements
- Static platforms
- You can jump on top of them.
- The player does not collide unless approaching the top of it, moving down.
- The player can pass through a platfom by pressing down + jump.
- Moving platforms (horizontal)
- Same as static platforms, but they move!
- Doors
- Either horizontal or vertical.
- Doors can be locked or unlocked.
- Doors can have their status switched by Triggers and Switches
- Switches
- You press the action key next to one to send the appropriate signal to the target entity
- Can be told to fire only once, useful for making irreversible changes.
- Triggers
- The player walks into the invisible box that is the Trigger, and it sends a signal to the target entity.
- Can also be specified to fire only once.
- Electric Hazards
- The player hits this, and they die :(
- Can have their on/off state changed by Triggers and Switches.
- Can be initially on or off.
- Enemies
- They move about, and don't fall from the surface that they are on.
- You touch it and die, don't do that.
- Their HP can vary, for when the player eventually gains offensive abilities.
- Gravity Lifts
- You enter the field's loving embrace, jump, and are gloriously propelled upward.
- Lifts can have their status changed by Switches and Triggers.
- Lifts can be spawned initially on or off.
- Lifts can have their speed and size altered, allowing for fun stuff.
Future Elements
- Pressure Buttons
- Just like a switch, except it sends it's signals based on whether or not a solid is on top of it.
- Anything could trigger the switch, including the player, enemies, and anything else that makes sense.
- Movable Blocks
- A solid block that the player can move around. These can be used to build escapes, or press Pressure Buttons.
- Timed Electric Hazards
- Just like Electric Hazards, except their on/off state changes based on a timer.
No comments:
Post a Comment