Friday, May 20, 2011

T-T-T-TODAY JUNIOR

BotSec - Game Prototype


THE GAME SITE

THE GAME :O (Made some changes, no more random crashing)

Before you play:

  • The screen will be white for a while at first, this is normal. It's basically a pre-loader with no graphics (to be fixed later)
  • The Controls:
    • Movement: Arrow Keys
    • Jump: Z or Space
    • Shoot: X (if you can find the gun)
    • Action: C (Interact with switches, save game, etc)
    • Suicide: R
  • Have fun :)


The Gameplay

This is an action/adventure, puzzle centric platforming game. A platforming game is only as good as it's platforming elements, here are the elements that I had time to implement, and ones that I want to add to the final game

Present Elements

  • Static platforms
    • You can jump on top of them.
    • The player does not collide unless approaching the top of it, moving down.
    • The player can pass through a platfom by pressing down + jump.
  • Moving platforms (horizontal)
    • Same as static platforms, but they move!
  • Doors
    • Either horizontal or vertical.
    • Doors can be locked or unlocked.
    • Doors can have their status switched by Triggers and Switches
  • Switches
    • You press the action key next to one to send the appropriate signal to the target entity
    • Can be told to fire only once, useful for making irreversible changes.
  • Triggers
    • The player walks into the invisible box that is the Trigger, and it sends a signal to the target entity.
    • Can also be specified to fire only once.
  • Electric Hazards
    • The player hits this, and they die :(
    • Can have their on/off state changed by Triggers and Switches.
    • Can be initially on or off.
  • Enemies
    • They move about, and don't fall from the surface that they are on.
    • You touch it and die, don't do that.
    • Their HP can vary, for when the player eventually gains offensive abilities.
  • Gravity Lifts
    • You enter the field's loving embrace, jump, and are gloriously propelled upward.
    • Lifts can have their status changed by Switches and Triggers.
    • Lifts can be spawned initially on or off.
    • Lifts can have their speed and size altered, allowing for fun stuff.

Future Elements

  • Pressure Buttons
    • Just like a switch, except it sends it's signals based on whether or not a solid is on top of it.
    • Anything could trigger the switch, including the player, enemies, and anything else that makes sense.
  • Movable Blocks
    • A solid block that the player can move around. These can be used to build escapes, or press Pressure Buttons.
  • Timed Electric Hazards
    • Just like Electric Hazards, except their on/off state changes based on a timer.

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